This essay is a bit different from my standard fare. It's a parallel Traveller universe, with an
attempt to include some of the ideas and species from other
GDW games. Your Mileage May Vary, caveat emptor, and here be dragons - this may not be for everyone. You have been warned.
Late Victorian
astronomers believed they saw canals on Mars. They were right. A
slowly-dying Martian civilization was maintaining the canals in order
to preserve the last vestiges of a once-global empire. As telescopes
improved, it was clearly visible from Earth that there were large
cities, though their condition could not be ascertained due to
atmospheric shimmer. The Americans were the first to achieve a fly-by
of Mars, able to take a handful of pictures as Mariner 4 passed in
1965 and many more when Mariner 9 entered orbit in 1971. Two weeks
after Mariner 9 began transmitting to Earth, the Soviet Mars 2 probe
attempted to land. It never communicated back to Earth; later it
would be discovered that a Martian airship had shot at it during its
descent, inflicting enough damage that it ended up lithobraking (i.e.
plowing into the ground). Mars 3 successfully landed a week later,
but was destroyed in less than half an hour by humanoids wielding
firearms. Learning from the Soviet attempts to land probes near
cities, the Americans sent the Viking probes to areas that appeared
uninhabited, landing a pair of probes near dead canals, where they
observed caravans of ruumet breehr driven by Canal Martians and Hill
Martians (though the resolution was insufficient to distinguish
between the two Martian types). This drove a fierce race between the
two superpowers to create rockets capable of traveling to Mars and
establishing relations with the indigenous people. Over the next
twenty years, the Western Powers created alliances with princedoms on
the Parhoon Plateau and the Nepenthes-Thoth Steppe, while the Warsaw
Pact became a supporter of the Oenotrian Soviet Socialist Republic
(OSSR).
The greatest benefit
to come out of the discovery of Martian civilization was liftwood.
Its gravity-defying properties led to scientific discoveries of how
to control and manipulate gravity, leading (eventually) to the
development of both artificial gravity and the reactionless drive
system. These, more than anything else, would aid the Solomani during
the Interstellar Wars, and were the greatest technological
improvement between the First and Second Imperium. Even in the time
of the Third Imperium, the core of both types of systems were
essentially derivatives of the early artificial liftwood, and the
loss of those chemical formulas is what eliminated the use of
reactionless drives in the Regency and Reformation Coalition.
Life was also
discovered on Venus, a hot planet covered in jungle and swamp, with
many animals similar to Earth's dinosaurs inhabiting the world, along
with a sapient race of semi-bipedal lizards. Early Venus was
significantly less valuable to Earth than Mars was, although
pharmaceutical developments eventually came from Venus, including
early combat drug and some precursors to anagathic treatments. The
existence of dinosaurs and other early Earth lifeforms has remained a
source of exasperation to biologists through the eras, as has the
evolution of a race on Mars so genetically similar to Humaniti that
inter-breeding was possible. In truth, both of these are a result of
meddling from Everyone's Favorite Ancient. At different times,
Grandfather became concerned about the potential of a mass extinction
event on Earth. Early on, he moved packs of dinosaurs and other
reptiles to Venus, where they continued to live and evolve even after
the original strains died off on Earth. Later, he moved groups of
Neanderthals to Mars, where they developed in parallel to Humaniti on
Earth.
These alliances
would serve Earth well in the 23rd and 24th
centuries, when they encountered their first extra-solar sentient
species. Early on, the Sung and the Solar Alliance went to war. The
Sung expected their experience with three-dimensional thinking to
overcome the Solar technological advantage, but High Martian tactics
negated the Sung advantage, leading to a short victorious war.
Overconfidence led the Solars to become overextended, and the Kafer
War devastated not just the three Solar species, but also the Ebers.
It was not until Martian astronomers discovered a back door to Kafer
space and negotiated an alliance with the Ylii through demonstrating
that the Solar Alliance could maintain harmony between species that
the war was brought to a successful conclusion, with the Alliance
Navy maintaining a blockade on Kafer worlds.
It was only a couple
centuries later that the Grand Alliance encountered the First
Imperium, which was completely unable to handle the alliance. While
the Xiang and Klaxun were not yet productive members of the Alliance,
the long-range jump drive of the Eber and Ylii remote fighters provided the Grand Alliance with technologies that the First Imperium had no response for, leading to the rise of the Second Imperium.
Stat modifiers for TNE:
For S:1889, stat modifiers for Canal and Hill Martians are based on their modifiers for PCs in-game. The High Martian stat modifiers are based on their description as stronger and tougher but less intelligent and educated compared to the civilized Martians. 2300 alien races are calculated using the Education Modifiers chart as a universal bonus or penalty, and halving the numbers due to the move from a system of stats based on 4d6 to a system based on 2d6. The Ylii Edu and Cha modifiers are best guesses based on their description in Challenge magazine. Size modifiers become modifiers to Con only when calculating Hits, so larger alien species are slightly tougher to wound, while smaller ones are a little more fragile.
Canal or Hill Martian:
- -1 Str, +1 Con. Average Hits: 14/36/24
High Martian:
- +2 Con, -1 Int, -2 Edu, glide in low gravity and/or high pressure. Average Hits: 16/42/28
Kafer:
- +2 Con, -2/0 Int, -2 Edu, -2 Cha, +2 to Con when calculating Hits.
- Kafers normally have -2 Int, but gain +1 per round of stress until they reach 0. If they get an Int bonus for any reason, it reduces the penalty only until the third Int bonus, which gives +1 to Int permanently. Average Hits: 20/48/32
Pentapod:
- +1 Agi, +2 Con, +2 Int, -2 Edu, +1 Cha. Average Hits: 16/42/28
Klaxun:
- +1 Str, -1 Agi, +2 Con, -1 Int, -2 Edu, -2 Cha, +1 to Con when calculating Hits. Average Hits: 18/48/32
Eber:
- +2 Str, -1 Con, -1 Edu, +1 Cha, +1 to Con when calculating Hits.
- Head Hits are doubled due to strong bone "girdle," but any hit to the head has a chance equal to its damage dice on a d6 (i.e. a weapon with damage 2 will cause this effect on a d6 roll of 2 or less) of disabling one of the Eber's brains at random, requiring an Average Con check to regain use of that aspect of their self. Average Hits: 24/42/28
Xiang:
- +2 Agi, -2 Int, -2 Edu, -1 Cha, -1 to Con when calculating Hits. Average Hits: 10/33/22
Sung:
- -2 Str, +1 Agi, +1 Con, -1 to Con when calculating Hits.
- Sung can fly in low gravity and/or high pressure. Average Hits: 12/30/20
Ylii:
- Alpha: -1 Str, +2 Agi. Average Hits: 12/33/22
- Beta: -2 Str, +2 Agi, -1 Con, -1 Int, +1 Edu, -1 Cha, -2 to Con when calculating Hits. Average Hits: 6/21/14
- Gamma: -2 Int, -2 Edu, -1 Cha. Average Hits: 12/36/24
- Delta: -1 Str, +2 Agi, -2 Con, +2 Int, +1 Edu, -1 Cha. Average Hits: 8/27/18
- Epsilon: -2 Str, +2 Agi, -1 Con, +2 Cha, -1 to Con when calculating Hits. Average Hits: 8/24/16
- Iota: -2 Str, +2 Agi, -1 Int, +1 Edu, -1 Cha, -1 to Con when calculating Hits. Average Hits: 10/27/18
- Zeta: -2 Str, +2 Agi, -2 Int, -2 Edu, -2 to Con when calculating Hits. Average Hits: 8/24/16
- A Ylii's first "career" should be 6 points in appropriate skills for their species, plus a net 1 point stat boost. Net is stated there because some sub-species will have a penalty, which should be off-set by additional bonus points. See the Kafer Sourcebook and/or Challenge 50.
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